

Higgins must defeat him by striking his head a specific number of times with his weapon. He has the ability to change his head by up to eight different types. However, instead of losing a life, he will return to the regular stage at the next checkpoint.Īt the fourth round of each area, Higgins will confront a different form of the Evil Witch Doctor, the game's boss character. During bonus stages, the player can collect a series of fruits (each worth 500 points regardless of the type) until Higgins falls into a pitfall. Some of these hidden spots do not contain hidden eggs, but instead a cloud that will warp the player to a bonus stage, which is instead uncovered by standing still for a short period of time. The locations of these "hidden eggs" are usually indicated when a weapon thrown by a player disappears before falling to the ground and are uncovered by jumping at the indicated spot. Some of the eggs are not immediately visible in plain sight. There is also the possibility of receiving a negative item, the eggplant, which drains Higgins' life meter. In addition to weapons, there are numerous bonus items inside. To break an egg, the player must touch it or hit it with a weapon twice.

When Higgins is wielding the stone axe, he can trade it for magical fireballs that have longer range and are capable of destroying rocks and rolling stones (which are invulnerable to the stone axe). Higgins starts off each life without the ability to attack and can only gain the ability to attack by picking up a stone axe, which can be found in specific spots in each stage. Also hidden in each stage is a special pot, which doubles the player's end-of-stage bonus. Finding a bee-like fairy known as Honey Girl will grant Higgins invincibility for about ten seconds and allow him to kill enemies with a single touch. When the player's score reaches 50,000 points, 100,000 points, and 200,000 points, Higgins will receive an extra life. To replenish his health, Higgins can pick up fruit or a milk bottle and has a maximum health of up to 16 points.

The game ends when all of Higgins' lives run out. If Higgins still has extra lives, he will revive at the last checkpoint he passed through. When Higgins' health gauge reaches zero, he will lose a life. The player also has a health gauge that starts out with 11 points, which gradually depletes over time or whenever Higgins trips on a rock in his path. Master Higgins (the player character) loses a life whenever he touches an enemy, an enemy's attack, a fire roast, or when he falls into a pitfall or a body of water.
